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Showing posts from May, 2020

My Shout - App Idea

With everyone working from home a lot more these days, especially in the face of a global pandemic with self isolation in effect in most place still, it becomes tricky to make good on that old "buy you a coffee" promise to your friends &/or coworkers. My Shout is the idea for a service to send things to people by alias only. The service would leverage home delivery services such as Menu Log, Favour, etc. but aimed at sending things to other people rather than ordering for yourself, though that would be an obvious function of the service. The address and location details of the person are only known to the service and hidden from others, it would be a breeze to then be able to gift things to your friends, coworkers, or even favourite creator, etc. that is halfway across the country or even the world without knowing their address.  Once a "gift" has been sent the recipient gets a notification and can schedule when to get the gift, or even exchange to an equal valu

Embracing the Procedural

It's been a hot minute since I've had a chance to update regarding Galliventurer. After playing around a fair bit with backends and trying a number of different nosql databases, one of which has been running pretty solidly with the existing discovered universe of a few hundred (470+ presently) stars and their 24k+ satellite bodies. Things are humming along quite nicely and there is even the beginning implementations of some actual game functionality, such as flying the (placeholder) ship through the universe in a soon to be released build! However there are several things that I hope to address in the very near future: 1. Procedural Universe Whilst the universe is cool and all at the moment, it's very rudimentary and no where near close to the level of detail I'm after. From researching a bit, I've found everything that currently takes up space in the database can actually reside solely in an algorithm and follow the whole procedural generation a lot more faithfully