n. Galliventurer - one who adventures whilst gallivanting. We have a name. A compound of the words gallivanter & adventurer it fits the game quite nicely. It will also be the name of the player's ship (though, you may be able to have many ships throughout the game). Also trying something a little different for this project, practicing what I preach as it were. I'm actually going to plan this out a little bit before I ever actually write any code. Oddly I feel that most of my hair brain schemes of previous years have had a fast paced "rush to market before someone else thinks of this" attitude. So obviously there was no time to stop and take a moment to put any thought in before code went into editor. None of those projects ever made it out of the proof of concept phase oddly enough, no prizes for working out why. In the spirit of all this, things are different this time around. Having given it even two minutes of thought there are several issues.
Moving an arm and thinking about moving an arm are two vastly different things. Even thinking about thinking about moving an arm is a natural thing to do even if reading it is very odd. Now the hard part, how to you design thinking ? The deliberate process of simulating scenarios to either logical or illogical ends would seem like a great fit for computers that can do millions of calculations a second. The slow an deliberate winding down a thought path seems to be the missing link to truely intelligent machines. We are very good at making machines. Even more so machines that actually produce things and have purpose. Since the earliest primitive forms of man, our tools are defined by their use. Or more aptly by the end result they achieve. So what is the end result of smart machines? To drive our cars, build our structures, do the heavy lifting and manage our lives? To do all that the ability to compute and apply action is needed but not actual thought. Most business tools and modern ap