n. Galliventurer - one who adventures whilst gallivanting. We have a name. A compound of the words gallivanter & adventurer it fits the game quite nicely. It will also be the name of the player's ship (though, you may be able to have many ships throughout the game). Also trying something a little different for this project, practicing what I preach as it were. I'm actually going to plan this out a little bit before I ever actually write any code. Oddly I feel that most of my hair brain schemes of previous years have had a fast paced "rush to market before someone else thinks of this" attitude. So obviously there was no time to stop and take a moment to put any thought in before code went into editor. None of those projects ever made it out of the proof of concept phase oddly enough, no prizes for working out why. In the spirit of all this, things are different this time around. Having given it even two minutes of thought there are several issues.
When Galliventurer was first conceived in the bowels of my brain it was during a particularly good session of playing No Man's Sky. I had just traversed several different planets finding old ruins and exploring as I went. The exhilaration I felt zipping around in space and then landing to explore - it was this feeling and the want to continue that on my phone, which persisted for days & weeks, was the main reason I even considered starting development on Galliventurer. No Man's Sky is possibly one of the most ambitious, fully realised games in history - yes it took them a while to get there, but I don't see Star Citizen releasing anytime soon - so it goes without saying Galliventurer will not be anywhere near that ambitious. A small glimmer of space flight amongst the stars with endless exploration. But then what? Subin Kim's freighter concept This has been a constant thorn in my frontal lobe since my first flight through the current build of the game. Sure you ca