I worry there isn't words to describe the depth of my feelings. One four letter word isn't enough. It feels too small, too fragile, to contain such an ache. A strand that cuts through to the very core of my soul and anchors me to you. The breadth of comfort with you, the depth of my entwinement cannot be limited to such a word. Sitting at the center of my life, you ground me when the rigors of everyday life threaten to throw me asunder to the void. I am yours always, you are my forever.
While I do want the Galliventurer universe to be procedurally & randomly generated, I don't want it to be truly random. There needs to be a modicum of probability involved. Some weighting so that some things are rarer than others. After all we can have too many diamond covered planets or uranium based suns - as you can see I haven't actually started thinking too much about the composition of the planets, stars, etc. Keeping this probability based random selection in mind, I'm going to be using a dynamically weighted series of arrays to randomly select properties for entities in the Galliventurer universe. Using something very similar to (or based on) this article by Michael Czechowski https://observablehq.com/@nextlevelshit/rejection-sampling-in-javascript . The main bit of complexity here will be the values of a randomly selected property will affect the weights of the next selection. For example the size of a star will greatly change the weight of the probabi...
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