Skip to main content

Vacuous Social Data Sharing

It's the not so secret, dirty secret of our modern lives. We live in a golden age of free services that make our lives interconnected on levels that our ancestors couldn't even fathom. Instantaneous realtime interactive updates and vision of someone on the other side of the planet. For free!! We really do live the utopian lifestyle, or do we? 




We are being monetized. The really insidious thing is, we like it. We crave it. Likes, follows, subscribers, retweets, pins, shares, the list goes on. We're subsumed in a culture of instant gratification and constant engagement. These "free services" have hijacked the way we think and live, all while making copious amounts of money from the personal data we all but throw at them. 

Whilst there is an innate understanding in all of us about the nature of how insidious and conniving these services are. We still gobble up every morsel of social media's bright lights and flashy features, mostly without a single thought of who or more aptly how the bill is being paid. Of course we all know how the bill is being paid, but what are we going to do? Stop using social media?! Ha! Not a chance. Encrypt our data? Sure, maybe a small handful of us use a VPN to protect from snoops and those dreaded hackers. When using a VPN our data is all safe and unsellable right? Only sort of.

VPNs are the latest placebo safety blanket we wrap ourselves in. They do encrypt your data, however only when your data is traveling from your computer or phone to the VPN server. Once your data reaches the VPN server, it's decrypted and sent on to Facebook (and the like) completely unencrypted and ripe for the selling. After all it would be a huge undertaking for social media services to establish an encrypted connection & data storage protocol for every single user...right? 


Client side encryption - from Amazon AWS infosec blog


There is no silver bullet, a first step being to anonymise the user from their data. This would allow big data to still squeeze every penny from selling and analysing our data through aggregation & on selling, but would offer at least a modicum of privacy and protection for we the digital slaves now wholly dependent on the dopamine hit from this flashy likes etc. The second would be a much more radical shifting of the monetisation model for these services to be wholly advertising based or (horror of horrors) we the end users might actually have to pay a tiny amount for the pleasure of using the admittedly brilliant services. 

Comments

Popular posts from this blog

Random Generation That's Not So Random

While I do want the Galliventurer universe to be procedurally & randomly generated, I don't want it to be truly random. There needs to be a modicum of probability involved. Some weighting so that some things are rarer than others. After all we can have too many diamond covered planets or uranium based suns - as you can see I haven't actually started thinking too much about the composition of the planets, stars, etc. Keeping this probability based random selection in mind, I'm going to be using a dynamically weighted series of arrays to randomly select properties for entities in the Galliventurer universe. Using something very similar to (or based on) this article by Michael Czechowski https://observablehq.com/@nextlevelshit/rejection-sampling-in-javascript . The main bit of complexity here will be the values of a randomly selected property will affect the weights of the next selection. For example the size of a star will greatly change the weight of the probabi

No Language

I worry there isn't words to describe the depth of my feelings. One four letter word isn't enough. It feels too small, too fragile, to contain such an ache. A strand that cuts through to the very core of my soul and anchors me to you. The breadth of comfort with you, the depth of my entwinement cannot be limited to such a word. Sitting at the center of my life, you ground me when the rigors of everyday life threaten to throw me asunder to the void. I am yours always, you are my forever.

Where's the Fun?

When Galliventurer was first conceived in the bowels of my brain it was during a particularly good session of playing No Man's Sky. I had just traversed several different planets finding old ruins and exploring as I went. The exhilaration I felt zipping around in space and then landing to explore - it was this feeling and the want to continue that on my phone, which persisted for days & weeks, was the main reason I even considered starting development on Galliventurer. No Man's Sky is possibly one of the most ambitious, fully realised games in history - yes it took them a while to get there, but I don't see Star Citizen releasing anytime soon - so it goes without saying Galliventurer will not be anywhere near that ambitious. A small glimmer of space flight amongst the stars with endless exploration. But then what? Subin Kim's freighter concept This has been a constant thorn in my frontal lobe since my first flight through the current build of the game. Sure you ca