Skip to main content

Burnout



After several months of near constant stressing about work deadlines & topsy-turvy project schedules, I finally came to terms with the fact that I had burnout. 

Recently I've had a growing sense of apathy & general disinterest towards work. A deep feeling that I can only describe as a feeling of treading water, with no hope of forward momentum or progression any time soon. The tasks I've been managing & proceeding through are important but feel very much in the auditing, administrative & policy driven arena; rather than the outcomes focused problem solving I'm more accustomed to. 

It's odd however, until I recently took some much needed time away from work that I realised I was also in the grips of the complete antithesis state of full blown obsession/worry over messages, deadlines & not blocking other people's progress by them waiting on something from me. Subconsciously I think this last stems from having a burning need for this process to finally be done so I can actually move on to "greener pastures" of new projects.

Thankfully that horribly brief but super restorative time off allowed me to recharge. Also the fact our team has started a new completely different style of project calling on some older skills that haven't been flexed in a while, has made a massive difference.

Comments

Popular posts from this blog

Random Generation That's Not So Random

While I do want the Galliventurer universe to be procedurally & randomly generated, I don't want it to be truly random. There needs to be a modicum of probability involved. Some weighting so that some things are rarer than others. After all we can have too many diamond covered planets or uranium based suns - as you can see I haven't actually started thinking too much about the composition of the planets, stars, etc. Keeping this probability based random selection in mind, I'm going to be using a dynamically weighted series of arrays to randomly select properties for entities in the Galliventurer universe. Using something very similar to (or based on) this article by Michael Czechowski https://observablehq.com/@nextlevelshit/rejection-sampling-in-javascript . The main bit of complexity here will be the values of a randomly selected property will affect the weights of the next selection. For example the size of a star will greatly change the weight of the probabi

No Language

I worry there isn't words to describe the depth of my feelings. One four letter word isn't enough. It feels too small, too fragile, to contain such an ache. A strand that cuts through to the very core of my soul and anchors me to you. The breadth of comfort with you, the depth of my entwinement cannot be limited to such a word. Sitting at the center of my life, you ground me when the rigors of everyday life threaten to throw me asunder to the void. I am yours always, you are my forever.

Where's the Fun?

When Galliventurer was first conceived in the bowels of my brain it was during a particularly good session of playing No Man's Sky. I had just traversed several different planets finding old ruins and exploring as I went. The exhilaration I felt zipping around in space and then landing to explore - it was this feeling and the want to continue that on my phone, which persisted for days & weeks, was the main reason I even considered starting development on Galliventurer. No Man's Sky is possibly one of the most ambitious, fully realised games in history - yes it took them a while to get there, but I don't see Star Citizen releasing anytime soon - so it goes without saying Galliventurer will not be anywhere near that ambitious. A small glimmer of space flight amongst the stars with endless exploration. But then what? Subin Kim's freighter concept This has been a constant thorn in my frontal lobe since my first flight through the current build of the game. Sure you ca